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getting and milling the walnut
We went to the local hardwood store and shopped for walnut. We then cut and milled the pieces for the console.


knobs
Now that the console is essentially a full working console, we can start focusing on final aesthetic and interface details like knobs.


mock build
Since we have all the ingredients, pcbs, faceplates and a case, we start the mock build. We spent months in this stage, working out...


faceplates
We received faceplates from our friends in Nova Scotia Canada, Protocase.


the fader bank
We received the main fader faceplate!


mock case
The real console will be built from cherry or walnut. But we start the build with a mock case made out of plywood. This way we do not...


production pcbs
Once we are satisfied and verified the prototype pcbs do what we want them to do, we manufacture the production pcbs.


two color variations and the winner
We narrowed down the color schemes to two variants. The grey one we called deathstar gray and the other one we called desert campaing....


the inspiration
We also collect inspiration from Walker based on what he likes or what he has seen. Inspiration will not necessarily come from audio...


early renderings
We start to create 3D renderings based on the early layout so we can start getting a sense of scale and the looks. We also start to play...


the mechanical layout
once Matt works works out the electronic design and produces the pcb layouts, I (Fernando) create a mechanical layout in CAD so we can...


the prototype days
we will prototype the pcbs run tests to ensure the designs will comply with the requirements and to ensure we do not have layout issues...


the feature set
Walker requested a split console layout. He requested 8 channel strips with our QP5 mic pre (with Jensen transformers) topography and our...
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