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getting and milling the walnut
We went to the local hardwood store and shopped for walnut. We then cut and milled the pieces for the console.
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knobs
Now that the console is essentially a full working console, we can start focusing on final aesthetic and interface details like knobs.
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mock build
Since we have all the ingredients, pcbs, faceplates and a case, we start the mock build. We spent months in this stage, working out...
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faceplates
We received faceplates from our friends in Nova Scotia Canada, Protocase.
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the fader bank
We received the main fader faceplate!
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mock case
The real console will be built from cherry or walnut. But we start the build with a mock case made out of plywood. This way we do not...
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production pcbs
Once we are satisfied and verified the prototype pcbs do what we want them to do, we manufacture the production pcbs.
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two color variations and the winner
We narrowed down the color schemes to two variants. The grey one we called deathstar gray and the other one we called desert campaing....
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the inspiration
We also collect inspiration from Walker based on what he likes or what he has seen. Inspiration will not necessarily come from audio...
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early renderings
We start to create 3D renderings based on the early layout so we can start getting a sense of scale and the looks. We also start to play...
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the mechanical layout
once Matt works works out the electronic design and produces the pcb layouts, I (Fernando) create a mechanical layout in CAD so we can...
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the prototype days
we will prototype the pcbs run tests to ensure the designs will comply with the requirements and to ensure we do not have layout issues...
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the feature set
Walker requested a split console layout. He requested 8 channel strips with our QP5 mic pre (with Jensen transformers) topography and our...
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